During World War II, infantry was the branch of Italian Regio Esercito which achieved most distinction. We cannot forget heroic feats such as the Folgore resisting at El Alamein or the Alpine Corps breaking out of the Soviet pocket on the Don, especially if we consider their sensible disadvantage in equipment and logistics, comparing to the Allies. That is not to say, that Italian pilots or tank drivers or sailors were not as brave, but the scarcity of planes and fighting vehicles made infantry role even greater than in other belligerent powers. Furthermore, Italy had many infantry specialties, each with an important historical tradition and a glorious career.
On the other hand, we can count on a good number of different Italian infantry miniatures for Axis & Allies, thanks to Field Marshal Games' Italy set, as well as HBG's Axis Minors set and a few interesting unit markers by HBG. Let us see, how can we use them at best. I will provide rules both for a d6 standard system and a more complex and nuanced d12 system.
Infantry
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| Italian infantry marching in Salonica. |
We can use Italian infantry from A&A Europe 1940 as the standard infantry, which constituted large part of Regio Esercito. Italian divisions had only two infantry regiments, being therefore slightly weaker than those in most other armies. Whereas elite units were often very resilient even in face of greater odds, it was often not the same for standard units.
Cost: 3 ipc.
Attack: 1 (d6) / 2 (d12).
Defense: 2 (d6) / 3 (d12).
Movement: 1.
Abilities
Fire Support: it can be supported by Artillery when attacking, gaining +1 (+2 on a d12).Bersaglieri
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| Typical Bersaglieri running march (Southern Ukraine). |
To represent the Bersaglieri, we have FMG Rifle Infantry (or HBG Field Cap Infantry, which would be more similar to their typical fez), along with HBG Bersaglieri marker. Bersaglieri were founded in 1836 as mobile infantry and marksmen, and they were an elite force for most of the Risorgimento and both the World Wars. Mussolini himself had been a Bersagliere during First World War.
Cost: 5 ipc.
Attack: 1 (d6) / 3 (d12).
Defense: 2 (d6) / 4 (d12).
Movement: 1.
Abilities
Elite Corps: when it defends, it can renounce the possibility to
retreat and fights as a two-hit units. It heals automatically, at the
beginning of the next player turn.
Marksmen: reroll any miss.
Mobile Troops: it can be supported by any vehicle unit, gaining 1 movement.
Fire Support: it can be supported by Artillery when attacking, gaining +1 (+2 on a d12).
Paracadutisti
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| Folgore patrol in North Africa. |
The SMG infantry in the FMG set may as well have a MAB (Moschetto Automatico Beretta) 38, the standard submachine gun for Italian troops. Since it was not produced in large quantities, it was reserved for elite troops. We can use them for Paracadutisti, the Italian paratroopers, trained in the years just before the war. Even if they were not used in actual airborne operations, they still fought valiantly on the ground. To ensure they are recognizable as such, it is possible to use with them HBG's Airborne marker.
Cost: 5 ipc.
Attack: 1 (d6) / 3 (d12).
Defense: 2 (d6) / 5 (d12).
Movement: 1.
Abilities
Elite Corps: when it defends, it can renounce the possibility to
retreat and fights as a two-hit units. It heals automatically, at the
beginning of the next player turn.
Paratrooper: it can be brought in battle by an Air Transport. On the first round of battle, it can attack at +2 (+3 on a d12) and choose the target. On each other round, it fights at 1 (2 on a d12) and cannot be supported by other units.
Fire Support: it can be supported by Artillery when attacking, gaining +1 (+2 on a d12).
Camicie Nere
| "M" Battalions of Blackshirts parading in Rome. |
To represent the Black Shirts (Camicie Nere), apart from HBG's Blackshirts marker, one could use FMG Commander (or said SMG Infantry). Originally they were squads of fascist war veterans fighting against socialists and labour unions. When Mussolini got to power, they were made into a branch of Armed Forces, acting as a fascist gendarmerie (Volunteer Militia for National Security). Then, these units took massively part in all campaigns fought by Fascist Italy, from Spain to Ethiopia, from Libya to Greece to Russia. They include ideologically motivated volunteers, who will not retreat against the enemy and crush any resistance to fascist rule.
Cost: 4 ipc.
Attack: 1 (d6) / 3 (d12).
Defense: 2 (d6) / 4 (d12).
Movement: 1.
Abilities
Political Loyalty: it does not rout when rolling a 6 (or a 11-12 on a d12).
Military Police: when conducting anti-partisan duties, it can score a hit with 1-2, instead of just 1 (1-4, instead of 1-2, on a d12).
Fire Support: it can be supported by Artillery when attacking, gaining +1 (+2 on a d12).
Alpini
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| Alpini marching in the Greek mountains. |
The German infantry from Axis Minors set sports a field cap, which is typical of German alpine troops (Gebirgsjäger). So, it could be, with some approximation, used to represent Italian Alpini, which usually wore their typical cap, instead of the helmet. HBG has also produced a series of markers of the six Alpine Divisions (Taurinense, Tridentina, Julia, Cuneense, Pusteria, Alpi Graie). Alpini were founded in 1872 to defend Italian mountain borders and since then fought in all wars, especially on the mountainous WWI Italian front, among snowy peaks and rocky terrain. They are best suited for fighting in rugged terrain, but they are tough in any circumstances.
Cost: 5 ipc.
Attack: 1 (d6) / 3 (d12).
Defense: 2 (d6) / 5 (d12).
Movement: 1.
Abilities
Elite Corps: when it defends, it can renounce the possibility to
retreat and fights as a two-hit units. It heals automatically, at the
beginning of the next player turn.
Mountain Troops: it can attack in mountain or hill terrain without penalties, and it defend in said terrain at +1 (or +2 on a d12).
Fire Support: it can be supported by Artillery when attacking, gaining +1 (+2 on a d12).
Anti-Tank Infantry
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| Marine of X MAS Division on the Gothic Line. |
The German infantry with the Panzerfaust from Axis Minors set may actually not seem an Italian unit, but Panzerfausts were issued to Italian Social Republic troops by the Germans. Cheap and efficient, it exchanges a bit of staying power, for the ability to directly strike at armored vehicles.
Cost: 3 ipc.
Attack: 1 (d6) / 2 (d12).
Defense: 1 (d6) / 3 (d12).
Movement: 1.
Abilities
Anti-Tank: when it scores a hit, it is first assigned to an armoured vehicle.






